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PRINCESS
OF THE MANGA
Rumiko Takahashi - Japan's best-loved cartoonist
By Toren Smith
When Rumiko
Takahashi was 17 years old, her interest in comics was limited to reading
them and occasionally copying a character in the margins. Fourteen years
later, after the runaway success of such comics series as _Urusei Yatsura_
(now being published by Viz as _Lum*Urusei Yatsura_), _Maison Ikkoku_,
and _Ranma 1/2_, she is arguably Japan's favorite comics artist, a multimillionaire
with close to 50 million copies of her books in print.
A slim,
attractive young lady with an enchanting personality, she seems perhaps
a bit bemused by her unexpected success. Most people who meet her are
surprised by her charisma -- an attribute more often found in performing
artists than comics artists who spend most of their time locked away from
life -- and by the husky contralto voice that seems rather inappropriate
for such a petite lady. She is renowned in Japan for her dislike of interviews,
and clockwork-like reliability in a field where editors often have to
trap artists in hotel rooms in order to obtain finished artwork. She seems
to be universally liked as a person, and Frederik Schodt, well-known author
of _Manga! Manga! The World of Japanese Comics_ (Kodansha, 1986), has
said, "I've never heard anything negative about her -- in fact, everyone
I've spoken to who has met her has come away thoroughly charmed." Talent,
success, money, and personality -- at the age of 31, Rumiko Takahashi
seems to have it all. But how did she get there?
Takahashi
was born in Niigata, Japan, in 1957. After passing the difficult entrance
exam for Nihon Joseidai (Japan Women's University), she moved into a small
student's apartment in Nakano, Tokyo where she live for several years.
This experience was later to form the basis for her series _Maison Ikkoku_.
Simultaneously with her entering university, she enrolled in Kazuo Koike's
famous training ground for manga artists, Gekiga Sonjuku. Koike is best
known to American readers as the author of _Lone Wolf and Cub_, and like
Joe Kubert's school in America, his college has regularly turned out ready-made
professionals.
Takahashi
is casual about the difficulties of combining university courses with
the notoriously demanding manga school: "Sonjuku was an evening course,
about two hours long. It didn't really feel like school to me, more like
participating in a club."
Since Takahashi
had done so little drawing before entering the school, she had her work
cut out for her. Under the personal direction of Koike, she turned out
hundreds of pages over the next two years, and gradually began to feel
that she'd found her place in the world. Koike's prime dictim -- hammered
into students from day one -- is that "Comics are carried by characters
... if a character is well created, the comic becomes a hit."
With this
in mind, Takahashi began to carefully build the cast of _Urusei Yatsura_,
even as she was honing her talents with various short stories. By 1978,
her talent was obvious to everyone. "We all knew she would become a professional,"
said Reiko Hikawa, who was in the same comics club as Takahashi while
at university (Hikawa is now a popular fantasy writer). "It was only a
matter of time. Her art and stories had, well, they had that something
special." The editorial board at Japan's premier comics publisher, Shogakukan,
had reached the same conclusion, and in that same year she was nominated
for the annual "New Artist Award".
_Urusei
Yatsura_ first appeared in September, 1978, in "Shonen Sunday," a weekly
comics magazine for young boys. It ran erratically, often skipping several
issues, until the middle of 1979, when it began regular publication. Life
was hard for Takahashi in those days.
"My parents
said 'Don't do it, you won't be able to eat -- get a normal job!' And
to be perfectly truthful, I myself wasn't absolutely sure I could do it
... there was a lot of uncertainty in my own mind as to whether or not
I'd be successful. And in fact, I ended up living in a roku-jo room (about
150 sq. ft.) along with my assistants. It was so crowded that I had to
sleep in the closet!"
Due to the
size and variety of the manga market (not to mention the higher remuneration),
taking the plunge to be a professional involves somewhat less risk than
in America. Conversely, however, the competition is fierce. "I think that,
in Japan, comics are so much more an integral part of a young person's
life ... a lot of people are caught up by the 'look and copy' psychology."
So are comics truly a part of mainstream culture, rather than being a
sub-culture as in America? "Perhaps I wouldn't go so far as to say they're
completely in the mainstream yet -- I think history will have to be the
judge of that. But certainly, comics in Japan have become somthing that
_should_ be there, that _should_ exist. They are, at the very least, something
that couldn't be done away with without leaving a gap in popular culture."
A beginning
artist makes a good $60,000 - $80,000 a year (although much of this can
be eaten up by wages for their assistants). But young comics hopefuls
in Japan are surrounded by examples of success -- the late Tezuka, Fujiko-Fujio,
Toriyama and others. All are multi-millionaires, and provide a peak to
aim for. However, as Takahashi points out, it's still a risky move.
"That kind
of success _does_ happen, but it's kind of hard to imagine it happening
to yourself. It's true that (in Japan) there are more chances to succeed,
but if you fail, then everything is lost." (She is referring to the usual
Japanese employment system -- students are signed up for companies long
before they finish university, and few companies accept entry level staff
any other way. A 22-year-old failed manga artist is liable to find the
job market virtually non-existent, even with a university degree.) "So
you have to make the decision and just do it -- in my case, success didn't
come overnight, it took some time before things really began to move for
me. But of course, the only way to find out is to do it, try for several
years and just hope for the best."
Once _Urusei
Yatsura_ began to take off, it seemed likely that her life was destined
to change dramatically. In October 1981, _Urusei Yatsura_ became an animated
TV series -- always a sure sign of success, and a significant boost to
the bank account. But Takahashi says "At the level of my feelings, nothing
changed. What I do now, the basic way I live, is the same. When I sit
down at the drawing board, all that I can see is that white piece of paper
-- just as white after all these years. In any case," she laughs, "even
though I'm paid very well these days, I really haven't the time to spend
it!"
The money
was never important to Takahashi, as it has been with some of her contemporaries.
Even the responsibility to produce hundreds of pages on a regular basis
hasn't spoiled the essential reason she became an artist in the first
place. "Everyone's feelings about this are different, but in my case,
I'm just happy to be able to have this opportunity to write so much --
it's vastly preferable to not being given that chance. There are so, so
many things I want to write, more than I could possibly write in a lifetime
... I guess I'm just happy that I can spend my time doing what I want."
At least
she can be comfortable while doing what she wants -- she has been one
of the top two or three best paid comics artist in Japan since 1984, with
an annual income averaging close to three million dollars.
The popularity
of animation based on her works has helped make her income what it is.
The animated version of _Urusei Yatsura_ ran from October 1981 to March
1986, and comprised 216 episodes. _Urusei Yatsura_ has also spawned five
feature films and three original videos. At its peak, the fan club had
over 250,000 members. A limited edition laserdisc set of the complete
run of _Urusei Yatsura_
TV shows
and movies was released, costing $2,600 -- and it was sold out in just
weeks. _Maison Ikkoku_ ran on TV from March 1986 until March 1988, and
was made into both an animated feature and a critically acclaimed live
action movie. Several of her _Rumic World_ short stories have been released
on original video animation, including "Laughing Target" ("Warau Hyoteki")
and "One-Pound Gospel" ("1 Pondo Fukuin"). More original videos are in
the works for _Urusei Yatsura_ and _Maison Ikkoku_. _Ranma 1/2_ began
TV broadcasting this April and seems destined to settle in for a long
run. Rumors of a new _Urusei Yatsura_ TV series have been rampant for
the past few months in Japan, but this seems unlikely. Takahashi herself
was rather disappointed with most of the _Urusei Yatsura_ movies, and
has refused permission to make any more. While this restriction does not
apply directly to a new TV series, it does make it less probable.
===
_Urusei
Yatsura_ epitomizes the Takahashi approach to comics. It concerns the
tempestuous relationship between Ataru Moroboshi, a high school student
in the small town of Tomobiki, and Lum -- a green-haired, green-eyed package
of sex appeal and jealousy, who just happens to be an alien. "_Urusei
Yatsura_ is a title I had been dreaming about since I was very young.
It really included everything I wanted to do. I love science-fiction because
sf has such flexibility." More than just sf, _Urusei Yatsura_ was a melting
pot of love triangles (and other more complex polygons), Japanese and
Chinese mythology, high school life, and more. The cast of characters
grew over its nine-year run, and when the series ended the audience was
follwing the adventures of more than 25 major characters. The characters
were divided into roughly two groups -- Lum's friends, who were often
based on Japanese mythological figures, and the earthlings. Takahashi
herself claims to be partial to supporting characters like "the bizarre
Ran, or Benten. I also like Ryunosuke and her father -- it was so easy
to manipulate them in a story. Ryunosuke's character was very clear --
she wants to live as a woman, and her father's role is to prevent her
from doing so. Very clear and simple." Ryunosuke -- the girl who dresses
and acts like a guy -- also provided the seed idea from which Takahashi's
current series, _Ranma 1/2_, grew.
Lum's race
comes to Earth intending to simply invade and take over. But Earth has
one chance -- if Ataru (chosen randomly by computer as Earth's champion)
can defeat Lum in a game of tag, the invaders will just pack up and leave
quietly. Ataru, who has glandular drives undreamed of by even the most
lascivious of high school boys, is only too eager to get his hands on
the delectable Lum. This proves rather difficult whan he discovers she
can fly ... But he triumphs in the end, after undergoing so much pain
and humiliation he has (apparently) lost all interest in Lum. Lum has
fallen irrevocably in love with him, however, and remains on Earth to
chase after him for the next 34 volumes.
"For _Urusei
Yatsura_, I didn't want to create stories in the usual way -- I wanted
the reader to be taken completely by surprise with the developments in
the next panel. Ideally, every story should have numerous subplots connecting
the beginning and the climax, so that the readers would be kept guessing.
It was pretty tough, pulling off those little tricks."
Much of
the humor is very slapstick, but this is all part of Takahashi's plan:
"I wanted to write slapstick comedy because it is a great way to get the
readers to react quickly. I really get a charge out of seeing people laughing
as they read my books. If a story is more serious, it's harder to determine
if someone likes it or not. I guess I'm really just a kid at heart!" [_laughs_]
When it
first appeared, _Urusei Yatsura_ was not an instant success, and Takahashi
kept herself busy writing short stories (some of which have been reprinted
in the _Rumic World_ series of books from Shogakukan) and another series,
_Dust Spot_ (the title is a strange Japanese/English term for garbage
can -- not original with Takahashi). _Dust Spot_ concerns the adventures
of two agents for the mythical HCIA organization. Yura, the female member
of the team, is immensely strong, while her partner Tamuro is an esper
-- whose teleportation ability inevitably lands him in a garbage can or
dump. It ran in Shonen Sunday from May to September 1979. But by the middle
of 1979, _Urusei Yatsura_ began to take off, and Takahashi concentrated
her efforts almost exclusively on that series for about a year.
She was
also, in her mind and notebooks, slowly turning her experiences in university
into a new series that began in October, 1980 in bi-weekly _Big Comic
Spirits_.
"When I
was a poor college student, I live in Nakano (a district in Tokyo) in
a small apartment that cost Y55,000 a month (about $450). Just behind
my apartment house, there was another which seemed rather ... er, 'strange.'
Two of the people who were living there often spent hours talking by walkie-talkie
with one in his room and the other just a few yards away on the street
[_laughs_]. I thought they were pretty annoying, but I was also a little
scared and wondered what they could possibly be up to."
It was that
place she wanted to characterize in _Maison Ikkoku_. Though she never
actually got up the nerve to enter that strange apartment house, she modelled
"Ikkoku-kan" (Ikkoku Apartments) after it. In design, it was a typical
cheap Japanese apartment house where there are shared bathrooms, no hot
running water, and the tenants have to take their baths at the public
baths down the road. "Once you're thrown into an apartment, you have to
live there -- unless you move out [this is terribly difficult and expensive
in Japan, where moving into an apartment often requires a deposit of six
months rent -- about four months of which is non-refundable]. You can't
just reject the people who share the place with you ... you just have
to get along with them. I wanted to create an emotional human drama centering
around the apartment and its tenants."
_Maison
Ikkoku_ ("Maison" is often used in Japan as a "borrowed" word from French,
but usually refers to an apartment house) tells the story of Yusaku Godai,
a young university student, and his love for Kyoko Otonashi, the beautiful
young widow who becomes the landlady. Godai falls in love with Kyoko at
first sight, and overcomes obstacle after obstacle in his way as he tries
to both win her love, and make himself worthy of that love. Kyoko herself
is not a cardboard caricature of "the perfect Japanese woman," but a fascinating
character who manages to combine gentleness with an occasionally quick
temper. Hesitant at first, she eventually warms to the sincere young Yusaku.
Again, Takahashi's genius for characterization gives us an unforgettable
cast, and involves the reader in the story to a degree that is quite extraordinary.
"I had a
lot of fun creating this series," smiles Takahashi. "At first, I just
wanted to start the story by centering on the love story between Kyoko
and Godai, and from there, move into more of a human drama involving the
other tenants. But as I developed the relationship between Kyoko and Godai,
I became more attracted to their love story -- and eventually, it took
over the series."
The secret
of _Maison Ikkoku_'s success -- and it was treMendosly successful, selling
80% more per volume than _Urusei Yatsura_ -- probably lies in Takahashi's
unparalleled ability to create characters that the readers are sympathetic
with. Anyone who reads _Maison Ikkoku_ ends rooting for Godai, as he tries
desperately to win Kyoko's heart. Godai begins the series as a "ronin",
a university student who has failed the first round of entrance exams,
and is studying full-time for a year before trying again. Kyoko has been
recently widowed, and has little room in her heart for anything but memories
of her late husband, Soichiro. Godai's efforts are perhaps best described
as "three steps forward, two steps back," and he seems destined to be
thwarted at every turn by fate, his friends, and his neighbors in Ikkoku-kan.
Kyoko's handsome tennis coach, the rich and personable Mitaka, is his
only serious rival -- but that's serious enough. _Maison Ikkoku_ resembles
a television situation comedy, but has a gentleness and wit to it that
most sit-coms lack. We never laugh at the unfortunate Godai's failures
and disappointments, and are filled with warmth when he succeeds.
Takahashi
reflects, "I think the basic difference between _Maison Ikkoku_ and _Urusei
Yatsura_ was the way their main characters were presented. In the case
of _Urusei Yatsura_, the main character was basically the one the readers
wished to be. In _Maison Ikkoku_, the main character is one that the readers
can sympathize with -- they can see themselves in his place."
_Maison
Ikkoku_ represented a different sort of storytelling experience for Takahashi,
after working on _Urusei Yatsura_ for almost two years. "Creating _Maison
Ikkoku_ was like letting a ball of yarn unroll. I just developed the story
step-by-step, each building on the one before. _Urusei Yatsura_ was more
like letting a football bounce -- I never knew which way it would go."
Takahashi's
latest, _Ranma 1/2_, began in August 1987 and continues her tried-and-true
romantic comedy formula -- but with a truly inspired twist. Ranma Saotome
is a young martial artist who has recently returned to Japan after spending
some years in China. Ranma moves in with the Tendo family (father and
three daughters -- Akane, Nabiki, and Kasumi), and promptly falls in love
with Akane, herself a competent martial artist. There's only one problem
-- Ranma is a girl! Or so it appears, until she is doused with hot water,
and turns back into a guy. Gradually the story comes out -- how Ranma
(who was originally a boy) accidently fell into a magic hot spring in
China, and now switches from male to female depending on whether he/she
gets wet with hot or cold water. The plot thickens when the female Ranma
begins to attract suitors, and unwelcome guests from China begin to arrive
... many of whom have had experiences with the same magic hot spring as
Ranma (but with different effects).
_Ranma 1/2_
has proven just as much of a success in Japan as all of Takahashi's previous
works, and perhaps a little more -- so far, sales per volume of _Ranma
1/2_ have exceeded even _Maison Ikkoku_. When released in October 1988,
Volume #5 of the series sold over a million copies in less than a month.
Part of
the reason for _Ranma 1/2_'s success may be that it is much more action-oriented
than Takahashi's previous works. The current favorite comic series for
young boys is Akira Toriyama's _Dragonball_, which is little more than
extended battle sequences (but brilliantly drawn and paced, mind you).
_Ranma 1/2_ has, to an extent, followed this trend in boy's comics. But,
as Takahashi no doubt remembers from her years at Sonjuku, Koike points
out the necessity of changing with the readers. "That's why I'm still
ahead of the game," he says. "Had I continued to write just samurai stories,
I would have been forgotten."
Takahashi
is best known in America for her romantic comedies, but she has produced
quite a few horror stories as well. The three volume _Rumic World_ series
contains six horror stories, and she has recently released a beautiful,
260 page collected volume of her _Mermaid Wood (Ningyo no Mori)_ story
cycle. For readers used to her light-hearted comedies and sf shorts, her
horror stories in general and _Mermaid Wood_ in particular can be quite
a shock. The atmosphere of the stories is quite different, and some of
the violence rather graphic. Takahashi herself seems uncertain as to why
she writes them: "Perhaps they act as a sort of catharsis for me ... I
really don't know. I just get these frightful ideas, sometimes." _Mermaid
Wood_, a tale of what mermaids are _really_ like, is probably her best
horror work, but _Laughing Target_ is a close second. The animated version
of _Laughing Target_ is a disappointment, largely due to unfortunate scripting.
Takahashi,
like many other manga artists, has also occasionally written short stories
about herself and her life as a manga artist. Most manga artists seem
to do these largely to grumble publicly about their editors, and Takahashi
is no exception, but her _Kemono 24-jikan_ has become quite famous in
manga circles in Japan. It offers a very honest look into her creative
processes, and it is also renowned for the excellence of its puns.
Still, Takahashi's
forte seems to be her talent for understanding and depicting the labyrinthine
tangle of romantic relationships. She seems very young to have developed
such an acute awareness of how people think, especially considering that
Japanese manga artists typically have little time for themselves -- the
pressure and necessity of producing 100 or more pages of work a month
leads to weeks of sleepless nights, and desperate editors peering through
the windows. Coupled with the hellish life of a Japanese high school student
(especially one preparing to enter one of the top universities in Japan),
and the fact that they often sleep no more than four hours a night, studying
or attending cram schools the rest of the time, it is surprising that
she has developed the ability to understand people and human nature so
well.
"Actually,
I've found the secret of dealing with deadline disasters," she laughs.
"Are you ready? [_whispers conspiratorially_] Finish early! Then the editors
don't come pounding at the door, and you're able to live a somewhat normal
life. I've always tried to get my work done early, so I have a fair amount
of time to myself, compared with most manga artists ... and of course,
I started comics after university. One can learn a lot about life and
people, in university." One should keep in mind that Japanese universities
are different from American universities. After working insanely hard
through high school, once they've passed the brutal entrance exams and
made it into the university they tend to kick back. Many attend classes
only a day or two a week, and spend the rest of the time in clubs or partying.
In general, quite the reverse of the American system.
More pensively,
Takahashi remarks, "I suppose I spent almost all, no rather, _virtually_
all of my 20s for _Urusei Yatsura_ and _Maison Ikkoku_. But I don't regret
that -- actually, I'm rather satisfied to have done so. All the life experience
of my 20s are imbedded in those two titles."
Other than
her peculiar penchant for finishing ahead of deadline, Takahashi's working
methods are similar to other comics artists in Japan. She tends to rise
in the early afternoon, and putters about until evening. "Before I start
on a story I meet with my editor to discuss the basic outline and which
characters to use." Following that, she generally spends a day or two
just sitting at her board thinking about the story. "Then I do rough sketches,
large ones, working out problems or ideas for specific panels. I then
set up the actual boards and put down the layout for the entire story."
Following this, Takahashi finishes her pencils, and inks each page one
at a time. This is slightly unusual in the manga field -- most artists
pencil an entire issue, then ink it. She regularly produces about 80 pages
a month, but "if I include short stories, or special requests, then there
may be an additional 20 pages or thereabouts." Is that about her maximum
output? "Well, if I had to, I guess I could do about 100 and, say, four
pages [_laughs_]."
Like virtually
all manga artists working on a regular series, Takahashi works with assistants.
"Right now I have four. They do the backgrounds of course, panel borders,
laying the tone -- that sort of thing. I still have to do the story, the
layouts, pencil and ink all the characters, and do the covers." All of
her assistants are female -- Takahashi says "When the work place has only
women, you don't have to worry about certain things as much."
Takahashi
is one of the very few women drawing comics for boys and young men. Although
her layouts occasionally betray a heavy women's comics influence, she
has a real knack for putting together stories that are highly attractive
to males. Women, too, enjoy her works and form a fairly large portion
of her audience. While she concentrates on the sex appeal of her female
characters (as is appropriate for the magazines in which her work appears),
her males are also lovingly rendered. L. Lois Buhalis (letterer on _Appleseed_
from Eclipse and Studio Proteus, and long-time manga fan) was almost unable
to choose: "The male half of Ranma is gorgeous ... but so is Mitakal!
That's a tough question." Takahashi seems a little like Ranma herself
-- able to see life from both sides of the male/female equation -- a point
of view sought after since Tiresias in classical Greek mythology.
Her influences
comes from many sources, but she claims to find little to inspire her
in movies. "It does seem that most manga artists really like movies, but
I guess I'm a bit different, for some reason. I really don't see movies
very often." Conversely, many of her stories are heavily influenced by
Japanese and Chinese mythology, with several characters even bearing the
same names as the mythological beings. For example, Benten, from _Urusei
Yatsura_, is named after Benten, the Japanese goddess of good fortune.
However, unlike her gentle namesake, Takahashi's Benten is a super-powerful,
rough-and-ready scrapper with the vocabulary and demeanor of a drill sergeant.
Surprisingly,
Takahashi has been somewhat influenced by American comics. A number of
years ago, a small Japanese publisher brought out several volumes of black
& white reprints of American comics, including _Fantastic Four_, _The
Hulk_, and _Spider-Man_. With covers by Shuho Itahashi (creator of _Cyber
7_, now out from Eclipse Comics and Studio Proteus), these 240-page volumes
seem to have had an influence on quite a number of Japanese manga artists.
Takahashi herself says, "When I was in junior high school, I really liked
_Spider-Man_. Though there has been influence from those comics, it hasn't
been in style [those printed in Japan were largely drawn by Sal Buscema],
but in the sense of excitement I found in them. I thought to myself that
this was something that Japanese comics needed more of, and I've tried
to capture a bit of that sense of excitement in my own work."
The character
of Lum from _Urusei Yatsura_ was modelled after the Chinese singer Agnes
Lum, who was quite popular in Japan during the early '70s. Like her comics
counterpart, Agnes Lum was what the Japanese call a "glamour girl," in
other words, an unusually shapely young lady. Another influence on _Urusei
Yatsura_ was the American TV show _Bewitched_, which ran for many years
on Japanese TV as "Okusama Majo." The parallels between the two are easy
to draw -- in both, a man is involved with a woman from another world,
whose friends and relatives come into his life and wreak havoc. _Archie_
comics are another possible influence on the series, since translated
pirate editions were widely distributed during and following the American
Occupation. The similarities between Betty and Lum, Ataru and Archie,
and Reggie and Mendo are hard to ignore, but may simply be the result
of the overall similarities between love triangles everywhere.
But generally,
Takahashi's work has been refreshingly original, certainly the premise
of _Ranma 1/2_ provides for an unlimited number of interesting situations
that have yet to be explored by many writers.
Takahashi
has expressed puzzlement that she has fans in America -- many of whom
can read little or no Japanese. "If it's really true, than I'm truly happy.
But I must also confess as to being rather puzzled as to why my work should
be so well received. It's my intention to be putting in a lot of Japanese
references, Japanese lifestyle and feelings ... even concepts such as
a subtle awareness of the four seasons. I really have to wonder if foreign
readers can understand all this, and if so, how?" [_laughs_]
Perhaps
the main reason is that a good story has the same elements in any language
-- good stories concern the core emotions held by people, any people.
Civilization is a thin veneer on top of millions of years that are present
in any culture. Another reason could be that, while her stories take place
on a world completely alien to most American readers, they are internally
consistent -- and so take no more of a leap of the imagination than, say,
reading Frank Herbert's _Dune_. Godai's world in the Ikkoku-kan apartments
is scarcely more unusual than Paul's on Arrakis, and perhaps even less
so.
Looking
back on her success, Takahashi feels that she wouldn't like to have it
any other way. "This is really all I want to do with my life -- write
stories. I don't expect to change the world." Have her comics had any
effect on Japanese culture?
"I think
my comics are things that people should just read and enjoy, and laugh
along with, and that's really enough for me I suppose that there are deeper
things hidden in my work -- sometimes not deliberately -- but I don't
set out to write literature. One theme that runs through my work, or at
least I try to make it that way, is the idea that people should be kind
to others. So, if people read my comics, and begin to feel more strongly
that their friends are important, that they shouldn't be cruel to them
or anyone ... if people can get those feelings out of my work, then that's
enough. If people became more gentle in their lives because of my comics,
then that would really make me happy. It would be worth all the work and
sacrifice in my life so far."
===
Quotes and
information for parts of this article were supplied by Viz Comics, David
Lewis of Studio Proteus, and Frederik Schodt. Invaluable assistance was
provided in Tokyo by Katsuya Shirai and Takashi Fukuda of Shogakukan Publishing.
Thanks also to Rumiko Takahashi for being such a sweetheart.
Toren Smith
has been involved with bringing manga to America since 1982. He has co-translated
_Kamui_ for Eclipse/Viz Comics, and his company Studio Proteus has produced
the manga translations for _Appleseed_, _Outlanders_, _Nausicaa_ and _Cyber
7_. He is also the co-translator of all the preceding, and co-writer of
_The Dirty Pair_ (from Eclipse) with Adam Warren. Toren has had the dubious
honor of having a Japanese animation character named after him (said character
didn't make it to the end of show alive).
===
What's In
a Name?
_Urusei
Yatsura_ is a complex Japanese pun that is probably worth explaining,
since Takahashi is treMendosly fond of puns, and liberally sprinkles her
work with them (as do most Japanese writers -- puns are a linchpin of
Japanese humor). Japanese is a wonderful language to pun in, since the
characters have pictorial meanings in addition to their readings. In the
case of "Urusei Yatsura," the pun works like this: "urusai," meaning "noisy,"
or "shut up," is usually written phonetically in the hiragana character
set. Takahashi substitutes the kanji (pictographic character) "sei," meaning
"star or planet." This character is used when naming planets -- e.g.,
Mars is called "Kasei" in Japanese (the "ka" meaning "fire"). "Yatsura"
is a somewhat low-class term meaning "rabble" or perhaps "group of obnoxious
people." So the first level meaning is simply "Planet Uru Rogues." Layering
on the obvious "urusai" implication, the second level meaning is more
like "Those Annoying/Obnoxious Aliens from Planet Uru." All of these meanings
are more immediately perceived by the Japanese when they read the title
-- alas, we can only feel a fraction of that impact. But it does highlight
the difficulties faced by translators of Takahashi's works -- and Japanese
comics in general.
Takahashi
has always taken great delight in concocting multilevel puns for her character's
names. The name of Shinobu, Ataru's long-suffering girl-friend in _Urusei
Yatsura_, means "to endure." Cherry, the doomsaying Buddhist monk, has
one of Takahashi's best pun-names. The Japanese word for "cherry" is "sakuranbo."
However, using different kanji, but keeping the same homophonic reading
for the word gives the meaning of "deranged monk." Takahashi caps this
by having Cherry insist that he be called "Cherry," in English. _Maison
Ikkoku_ also has some brilliantly clever names. Everyone living in the
apartment house has a name which begins with the number of their room
-- for example, Godai lives in room #5, and "go" means "five." But more
than that, many of the names are that of train stations in Tokyo ... and
further, the area surrounding the station often corresponds to the character
of the person. The red-headed bombshell bar hostess in room #6 is Akemi
Roppongi -- the first character of her name means "six," and Roppongi
is an area of Tokyo notorious for its expensive hostess bars. Yotsuya,
the extremely strange fellow in room #4, gains his name not only from
the number four that begins it, but the Yotsuya train station, and the
mysterious Yotsuya of folkyore in Japan. Takahashi has continued this
trend in her latest work, _Ranma 1/2_, and show no sign of becoming less
inventive -- in fact, one character (Shan Pu) has a name that involves
a three-level pun in English, Japanese, and Chinese! A translator's nightmare
....
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